Consumables
Paints, building supplies, potions and council votes.
Paints
- Rainbow PaintTarget building permanently gains Wild making it count as every category and guild at once Wild buildings do not gain Mu…
- Red PaintFor the next 5 weeks, target building gains: Whenever triggered, gain 1 Remove Buildings can only have 1 paint at a time
- Gold PaintFor the next 8 weeks, target building gains: Whenever triggered, gain +1 Buildings can only have 1 paint at a time)
- Green PaintFor the next 6 weeks, target building gains: Whenever triggered, gain 1 Reroll Buildings can only have 1 paint at a time
- Blue PaintFor the next 3 weeks, target building gains: Whenever triggered, gain 1 Dismiss Buildings can only have 1 paint at a tim…
- White PaintFor the next 10 weeks, target building gains: Whenever triggered, points equal to Buildings can only have 1 paint at a t…
- Ghost PaintPermanently modify target building's affected category to one of your choice You may only select a new category that alr…
- Purple PaintFor the next 2 weeks, target building gains: Whenever triggered, gain +0.1 enchant Buildings can only have 1 paint at a …
- Dark PaintWhen created, after 8 weeks, remove this building Buildings can only have 1 paint at a time
Building Supplies
- WinchGive a building +1 Range Range
- MasonryGive a building +0.5 Mult
- Timber FramingReduces the max cooldown of a building by 1 week
- PlumbingIf a building affects limited number of targets, increase that number by +1 e.g. create 1 Forest -> create 2 Forest
- Reduced RangeGives a building −1 Range Range when created
- Increased CooldownIncreases a building's max cooldown by 1 week when created
- Reduced MultGive a building −0.5 Mult when created
Potions
- Activation PhiltreTrigger target building without ending the week Does not count towards a building's weekly trigger limit
- Duplication TonicSelect two buildings, transform the second into an exact copy of the first
- Negative Space+1 Heirloom slot (up to a max of 10 total)
- Mobility DraughtSelect a building, then move it to a valid empty tile
- Lustrous SolutionGain gold equal to the sell value of all equipped Heirloom the total sell value of your heirlooms · Max +50 Gold
- Elixir of WealthGain a random Heirloom (must have space)
- Bribe in a BottleGain up to 2 random Council Vote (must have space)
- Mason's BrewGain a up to 2 random Building Upgrade (must have space)
- Recycling PotionRemove target building and gain a random Blueprint of a higher rarity
- Imprint CharmGain a Blueprint of target building
- Dimensional DoseThe next building you place can be placed ANYWHERE · If placed over another building, will not trigger removal effects
- Clover ExtractThe next building roll , Blueprint satchel or Heirloom chest is guaranteed to only contain Rare or better. This effect p…
Council Votes
- Admiral VoteAdd a Council Vote for the Admiral
- Druid VoteAdd a Council Vote for the Druid
- Cultivator VoteAdd a Council Vote for the Cultivator
- Merchant VoteAdd a Council Vote for the Merchant
- Ranger VoteAdd a Council Vote for the Ranger
- Wizard VoteAdd a Council Vote for the Wizard
- Tycoon VoteAdd a Council Vote for the Tycoon
- Artist VoteAdd a Council Vote for the Artist
- Politician VoteAdd a Council Vote for the Politician
- Witch VoteAdd a Council Vote for the Witch
- Fool VoteAdd a Council Vote for the Fool
- Warrior VoteAdd a Council Vote for the Warrior
- Antiquarian VoteAdd a Council Vote for the Antiquarian
- Inventor VoteAdd a Council Vote for the Inventor
- Spymaster VoteAdd a Council Vote for the Spymaster
Nothing matches those filters.