Milestones, ranks and endless mode
Score needed to finish each city size, by difficulty rank. Higher ranks use higher targets.
| City size | Explorer–Villager | Yeoman–Ambassador | Governor–Regent | Council quest |
|---|---|---|---|---|
| Isolated Dwelling | 900 | 1,100 | 1,200 | |
| Tiny Hamlet | 1,400 | 1,600 | 1,800 | Yes |
| Quaint Village | 2,000 | 2,400 | 3,000 | |
| Small Town | 3,000 | 3,800 | 4,500 | Yes |
| Large Town | 4,500 | 5,500 | 6,500 | |
| Small City | 6,500 | 9,000 | 12,000 | Yes |
| Big City | 10,000 | 15,000 | 25,000 | Yes |
| Capital City | 13,000 | 25,000 | 40,000 | |
| Metropolis | 18,000 | 35,000 | 60,000 |
Endless mode
After Metropolis, every endless round doubles the target. The game computes it as the Metropolis target × 2round, rounded to the nearest 100. The city is called Megalopolis from round 15 on, so Megalopolis XXV is round 39.
Difficulty ranks
| Rank | Change | Target tier |
|---|---|---|
| Base Difficulty | Base | |
| Less Gold for finishing milestones | Base | |
| Required score scales faster | Tier A | |
| A Hazard will spawn in Quaint Village | Tier A | |
| Buildings can roll with Increased Cooldown | Tier A | |
| Buildings can roll with Reduced Range | Tier A | |
| Reroll Remove and Dismiss start more expensive | Tier A | |
| Required score scales even faster | Tier B | |
| Buildings can roll with Dark Paint | Tier B | |
| Buildings can roll with -0.5 mult | Tier B | |
| A Hazard spawns every 2nd milestone after Village | Tier B |